My research focuses on high-quality 3D generation
by leveraging abundant 2D data and the powerful priors of large foundation models
through differentiable neural rendering.
I am also dedicated to detailed human generation and reconstruction,
with experience in real-time renderable human avatar reconstruction from video
and generating 3D-aware, high-fidelity human faces.
My objective is to develop models
that maintain consistency and adhere to physical laws in 3D/4D spaces
while learning from rich 2D data
through differentiable rendering.
I am actively looking for a Ph.D. position in 2025 Fall!
We reframe the challenging task of direct 3D generation within a 2D diffusion framework,
by decomposing the splatter image into a set of attribute images.
The use of pretrained 2D diffusion model enables high-quality 3D generation and good generalization ability to in-the-wild data.
We present SPNR, which encodes sparse point clouds into neural volume representations to produce images with high visual quality.
Given sparsely sampled surface points, SPNR generates disentangled density and color volumes and utilizes volumetric rendering to produce viewconsistent high-quality images.
🎹 I play 2 musical instruments: Piano and Guzheng. [New recording here! ] .
💃 I am skilled in 3 forms of dance: traditional Chinese dance, Latin dance, and street dance.
🌎 I can speak 4 languages: English, Mandarin, French, and Malay.
🧗♀️ I enjoy N types of exercise: gradient-ascending&descending (hiking, cycling), motion planning (bouldering),
human-object-interaction (weightlifting, badminton),
simulation (swimming), pilates and yoga.